<aside> ⭐ As mentioned, one of our biggest focuses for the Forge was ensuring that the core identity of your character was maintained across the collection. Because of this, many of the traits of your character are locked, whilst the others are free to be re-randomised with the guaranteed inclusion of a new Forge trait. For example, if you have Flame hair you’re coming out of the Forge with Flame hair. If you have a Motorbike helmet, you are coming out with a Motorbike helmet.

Take the time to read the rules below to understand which elements of your character may change, and which elements won’t.

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⚒️ Forge Example: You have a Ghostopian, with clear skin, short braids and brown bat glasses. You choose this as the one you want to upgrade, and you burn a low rarity Bricktopian. The Forge initiates and randomises the accessory. Your result: A Ghostopian, with clear skin, short braids and being eaten by a shark (now without the glasses).

🔒 Locked Traits

These will not change, unless they are replaced by a trait that overrides them. For example, hair doesn’t change unless you unlock a Forged hairstyle. The same goes for species, pigment and many others. These traits are:

🎰 Unlocked Traits

These are traits that can change through the Forge randomisation process.